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Sonic Adventure One:
Swim type- Emerald Coast:
SEAL
OTTER (Best at Swim)
PENGUIN
Fly type- Casinopolis: (Knuckles’ Casinopolis Mission is easier)
SWALLOW (Best at Fly)
PEACOCK
PARROT
Power type- Red Mountain:
LION
ELEPHANT
GORILLA (Best at Power)
Run type- Twinkle Park / Speed Highway (Sonic)
BROWN DEER (Best at Run)
GREEN KANGAROO
BUNNY
Random type-
MOLE= Red Mountain
KOALA= Emerald Coast
SKUNK= Hot Shelter / Sky Deck
Sonic Adventure 2: (Recommendation: Complete both stories with all upgrades)
Swim type-
SEAL (Aquatic Mine)- Dive down the right hand side of pool
PENGUIN (Metal Harbor)- Once you pass the first gap, hold left
OTTER *Best at Swim* (Prison lane)- After first gate, break steel container on the right. Get on top of cell
Fly type-
CONDOR *Best at Fly* (Wild Canyon)- Ride the wind up, go left. There’s a Condor on a ledge
PEACOCK (Wild Canyon)- Ride wind up, go right to statue head. Peacock is around it
PARROT (Green Forest)- After you pass through cave, go to the right. The parrot is there.
Power type-
GORILLA *Best at Power* (Death Chamber)- Go straight ahead and get to the robot. Destroy it, if it does not hold a Gorilla, climb up the wall on the right and go to the corner up behind you. Try whistling in that pipe. If you do not get it, RESTART
TIGER (Death Chamber)- Same location as Gorilla. Or go past the robot and enter the round machine room. The tiger is on the path around the machine.
BEAR (Sky Rail)- Grind rail to the path above (not below). The Bear is behind one of the pillars.
Run type-
BUNNY (Mission Street)- Straight ahead, do not turn
BOAR (Pumpkin Hill)- Look back and glide over to the platform with a spike trap and rails. There’s a Boar there
CHEETAH *Best at Run* (Wild Canyon)- Run around the left side of wind at the start and go by statue
Intelligence-
RACCOON (Metal Harbor)- Hold Right at start!
SHEEP (Meteor Herd)- Straight ahead
SKUNK (Aquatic Mine)- Go on left path at start
Luck-
PHOENIX (Meteor Herd)- Fly over to steel tower ahead, climb it until you reach rocket platform. Ride Rocket all the way up, and then glide the opposite way, to reach the blue containers and a platform, which the Phoenix is flying under
DRAGON (Wild Canyon)- Ride the wind up, go left to the lonely statue and climb above it. Dig into the painting above its head and you’ll reach the secret area that has the dragon on the wall.
UNICORN (Green Hill)- Take the lowest route. You’ll see a platform on the left soon that has a Unicorn and a Chao box upon it.
Method II (Prison Lane)- Play through the long level and you’ll see Unicorn in a cage. The rocket is on top of the opposite cell to reveal it.
Ghost-
SEA DRAGON (Egg quarters: Hard mode is best). Take a left, kick ghost. Go halfway through corridor and bombs will fall. Pick one up and continue into the round room, and then keep to the right. Near the end of the room is a cage with the Monster inside, place the bomb in front of cage, then back away.
SKELETAL DOG (Pumpkin Hill)- Take the left rocket up to Church Mountain and the skeletal dog is behind the graves next to the tower
BAT (Pumpkin Hill)- Go up to Church Mountain, but then go on the platform underneath and there is a cage (with a rocket to break it near a robot,) that holds the Bat.
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