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I've proof that I hand raised my 3266 Chao- Gigazubyte read this


Chaclon ID:018817 2007/12/17 20:55:33
take your time to go on to www.gscentral.org and find Action Replay codes for SA2:B
If you did that you'd find that there's no 3266 CODE!
IF YOU THINK THE NUMBERS CAN BE TOGGLED, prove it to me!
I'm not that much of a hacker that I made Action replay. I just used the codes available, there is no 3266 Chao code.

Take your time to look at that site with all the AR codes-
there is no 3266 Chao code. If you still don't believe it, prove to me that you can toggle numbers, because I can't.
By the way it's Action Replay (AR) not Game Shark

Re: I've proof that I hand raised my 3266 Chao- Gigazubyte read this


Black Lady ID:015115 2007/12/18 05:19:31
The numbers can be toggled, I've done it many times before. I can get any stat I want and all I need is a ROM and a Hex Editor. Anyone could do it.

By the way, I fail to see how that's "proof".

I rest my case.


Gigazubyte ID:015441 2007/12/18 13:09:23

AR values can be toggled IF


®Prof. NohmNohmz™ ID:017807 2007/12/18 16:27:31
you know hexidecimal. Which is EXTREMELY EASY to learn. The rest is trial and error after using the AR's Value search. Also, the hex values can be converted to and from ascii if you've got a value chart. there are only a hundred or two characters in ascii, so the values should be straightforeward with a chart.

(And i'm not a 1337 hax0r)

I'm just someone who -knows- how to use an AR but chooses not to. Or.. The Value editor might be in a PAR. AR might be different from pro action replay. I dunno. never bothered buying either. one of my Emulators has one built in. :)

Shit. giga said the same thing i did


®Prof. NohmNohmz™ ID:017807 2007/12/18 16:28:37
And i haven';t even read your post yet. you dog.

Re: AR values can be toggled IF (REVISED Again)


®Prof. NohmNohmz™ ID:017807 2007/12/19 09:49:44
The values run from 0-9 then from a-f to signify every value from 0 to 15. so if you wanted, say 12. You'd be looking at a C.
How this works will become clearer as I post the values below.

00-f0 = 0-15
01-0f = 16-240 (in multiples of 16)
The two assigned variable in both the one and ten position are added to make the sum, up to 255 (ff).

These are the -last- two characters in the code. The code prior to this is the command string in the game. that command can be changed using those two characters in an in game value anywhere up to 255.
Values higher than 255 (in hexidecimal anyhow) require 2 or more codes up to a maximum total numeric value of 4 bytes (255 being 1 codes maximum value and 4294967285 being 4 codes maximum value. 4 Codes (or 4 bytes) is the maximum in game value. However, some vlaues in game will only glitch the game if they go any higher than the assigned maximum. So if Mario's maximum extra life count is 99, it's safe to assume the value only uses one byte.
But if Cloud's maximum experience adds up to about 50000, it's safe to assume it's 2 bytes (65535 being two bytes maximum value) is the maximum you can use for that.

A sample 1 byte code would be
7ef499-ff
A two byte code would be
7ef499-ff
7ef49a-ff

The code dirrectly followint that prior code is part of the same value (unless it is assigned to something else, which in many instances of a number below 255, is the case).

Now you know hexidecimal. The real trick is finding the asignment codes (7ef499) for the in game value you're looking for. That's where the PAR's hex search function comes in.

I have unknowingly ommited some information. The byte counter (1-2-3-4 whatever) works in a range of multiples of 8.
an 8 bit console would use 1 byte of hexidecimal values.
a 16 bit would use 2 bytes.
a 32 bit (Super Famicom (Super Nintendo for all you non-dorks)) takes 4 bytes.
64 bit takes 8 bytes. after 8 bytes the strings are complicated further to increase the values without increasing the number of sub-strings.

Meaning the hex values can go higher, using double hexidecimal. This gets a little more complicated as it progress, and i'm not as familiar with it as i am with the 32 bit system of hexidecimal.

Being done in 8 bits, however does not mean the maximum in game neumeric value is limited to 1 byte. They -can- use the above trick of combining two neigbor strings (or more) in order to gain the desired neumeric caps (such as score on an atari space invader game).

However, the differences in bit numbers mainly refers to the functionality codes, and graphics.

The function codes on an atari can be simple, but they nearly double for nintendo, then again for super nintendo, and so on and so forth. that's not to say they cant have higher neumeric values. . . That's just to say that their maximum command strings for game functionality is limited to that many bytes.

and i figgured THAT out without even a textbook on hexidecimal


®Prof. NohmNohmz™ ID:017807 2007/12/18 17:07:29

which means anyone with half a brain and an action replay code search


®Prof. NohmNohmz™ ID:017807 2007/12/18 17:09:05
CAN MAKE A FUCKING CHAO WITH 3266 or 3622 or 1337 for that matter.

Also many other programs can be edited in hexidecimal (if you know what you're doing)


®Prof. NohmNohmz™ ID:017807 2007/12/18 18:45:58
I butured RPG Maker 98 with Ultraedit using hexidecimal and increaced the maximum character levels, manipulated items, and spells through hex alone.

It is VERY EASY to use if you're just playing arround with it. I even modified TOS freeware version team file to have characters maxed out without a single sortie.
Also used on d2 saves.
HEX is easier to understand than HTML and i learned that by looking at the source code from websites i visited. Again, if i can do it that way, anyone with half a brain can learn it.

Yes i know html and dhtml quite well. No i don't make websites


®Prof. NohmNohmz™ ID:017807 2007/12/18 18:48:26
But i could if i wanted. But that would mean i'd have to have a valid email address besides my friends (which i used here) as well as webspace, and advertizing, and the whole thing is a terrible hastle unless i'm being paid.

And I refuse to use an HTML editor. I use notepad.


®Prof. NohmNohmz™ ID:017807 2007/12/18 18:50:30
HTML editors tend to leave gaps and open ended tags. AS well as sloppy string layout so that it's difficult to re-edit in the future.

Re: And I refuse to use an HTML editor. I use notepad.


Kirby ID:013661 2007/12/18 19:02:32
Same here, I used notepad to design a decent web site for a college project not too long ago. =/

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