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Sonic The Hedgehog (2006 release)


Falco ID:018003 2006/03/06 13:12:10
Sonic the Hedgehog (also called Sonic Next-Gen or Sonic 360 to differentiate it from similarly-titled games) is the name of the next-generation video game featuring Sonic the Hedgehog to be released on PlayStation 3 and Xbox 360 sometime in 2006. It is being developed at Sonic Team, directed by Yuji Naka.

It was revealed during a press release on September 9, 2005; Yuji Naka hinted that this game will be a recreation or a retelling of the original Sega Genesis game Sonic the Hedgehog, using speeds "only capable on next gen systems", though his comments could equally refer to the design-process and not the storyline itself returning to its roots. Its release will mark the 15th anniversary of Sonic the Hedgehog, just as Sonic Adventure 2 marked the 10th. This would tentatively pin the game's release date at June 23rd, 2006.

Among the new innovations revealed are the incorporation of passing time, including the realistic movement of the Sun, as well as highly detailed characters and landscapes (in one demo, a tree was shown in game with mushrooms growing on it).

Known Features:
The detail level and draw distance have been upped considerably. In the demo, Sonic was seen running around fields, forests and canyons that seemed to go on for miles in every direction. High-res textures are everywhere.
A Day/Night cycle has been implemented. As you play, time slowly changes from dawn, to noon, dusk, night time, and back to dawn again in real-time. Everything in the game casts shadows based on the position of the sun or moon.
The basic features of previous Sonic games return; Rail Grinding, Springs, Dash Plates and the Homing Attack were all shown in the Demo. It is unknown how much this move set will be changed for the future.
The Robots designed for this game have been made to look more menacing - they appear to be smoother, more deadly variations of the G.U.N. robots from Sonic Adventure 2.
Yuji Naka has stated that this game will capture the most realistic sensation of speed ever, a feature only possible on Next-Generation Systems. This could be seen as a parallel to how NiGHTS Into Dreams was designed: capturing sensation of flight.
The Havok Physics Engine has been implemented, giving robots and debris realistic physics as objects crumble, fall and bounce around the playing field.
In previous Sonic Titles, character's polygon details were up to 1500 polygon while this title's character's polygon will progess up to 1 million for Next Generation Consoles reference

Rumors:
The Day/Night Cycle, Incredible Draw Distance, and the promise on the sensation of speed all seem to suggest that this game will be shifting away from the straightforward level designs seen in Sonic Adventure 2 and Sonic Heroes in favor of a more cohesive world; somewhat like the Adventure Fields in the original Sonic Adventure, but on a much larger scale with a greater depth of gameplay.
The game may star Sonic, and Sonic only. Yuji Naka has stated in interviews that it would be interesting to do a game that stars just Sonic, but that fans also complain when their favorite character doesn't make an appearance - leaving him currently undecided on the issue.
It has been rumoured that, in addition to Yuji Naka directing the game, Naoto Ohshima (the original character designer for Sonic and Eggman) is returning to provide some form of input on this game as well. [1] Masato Nakamura (the original music composer for Sonic 1 and Sonic 2) was implied in an IGN preview, but it turned out to be Shun Nakamura instead.
Super Sonic may finally be fully playable, considering his appearance in the intitial demonstration video. In previous 3D Sonic titles, Super Sonic was only playable during the final boss encounter. In the classic games, Super Sonic could be playable at almost any time, assuming the player had at least 50 rings and all seven Chaos Emeralds.
Originally, the game's designers were considering giving Sonic fur or individually animated spines, but this idea was dropped in favor of a more traditional Sonic.
On January 20, 2006, IGN published a rep

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Re: Sonic The Hedgehog (2006 release)


Falco ID:018003 2006/03/06 13:15:30
Meh, it got truncated.

Trailers:

http://gametrailers.com/gamepage.php?id=2146

Re: Sonic The Hedgehog (2006 release)


Jon166 ID:017050 2006/03/06 13:19:00
I hope they end up fixing it to work for the Rev, too.

Re: Sonic The Hedgehog (2006 release)


Falco ID:018003 2006/03/06 13:19:47
No, it wont be released to the Revolution.

Re: Sonic The Hedgehog (2006 release)


Jon166 ID:017050 2006/03/06 13:21:36
Niether was Lego Star Wars, but it is now. They probably can't announce it because the Rev still needs a lot more work before games can be developed.

Re: Sonic The Hedgehog (2006 release)


Falco ID:018003 2006/03/06 13:23:48
Maybe.

Re: Sonic The Hedgehog (2006 release)


Empress ID:015115 2006/03/06 13:25:24
Lego Star Wars...? >_>

Re: Sonic The Hedgehog (2006 release)


Empress ID:015115 2006/03/06 13:23:51
I do look forward to this game. From what I've seen it looks very nice. I do wonder why it's being made only for the PS3 and Xbox though... not sure if I want to buy another platform for a single game.
It looks more like the orthodox Sonic games too. If it is, I think that's a great idea. I'd rather have am awesome game featuring Sonic alone than a not quite up-to-par game with many new characters. People complain about new characters too much, just take them all out and show the world what Sonic really is...

Re: Sonic The Hedgehog (2006 release)


Falco ID:018003 2006/03/06 13:28:01
Yeah, both Sonic Adventure 1 and 2 had the potential of being one of the greatest Sonic game if it wasn't for Hunting, Shooting, and Fishing.

Re: Sonic The Hedgehog (2006 release)


Empress ID:015115 2006/03/06 13:33:25
Exactly. If I wanted that, I could just get another game that has a basis in things like that. The think I like most about Sonic games is the speed factor. I like it when stages are both challenging and fun at the same time. It's not just mindlessly blazing through a course, you have to actually time things correctly as well. It's what made the old games fun, and though that generation is long past now, I think that it could succeed in making a new one awesome as well.

Re: Sonic The Hedgehog (2006 release)


Jon166 ID:017050 2006/03/06 13:28:23
They always seem to come out with purple cats... Lots of characters would help if they made an online game, though.

Re: Sonic The Hedgehog (2006 release)


Empress ID:015115 2006/03/06 13:34:14
Eh, I don't like Big. Blaze was pretty cool though...

Re: Sonic The Hedgehog (2006 release)


Jon166 ID:017050 2006/03/06 13:36:24
Yeah... It's just all that fishing! >-<

Re: Sonic The Hedgehog (2006 release)


Dante ID:013661 2006/03/06 14:32:00
Nice...

Re: Sonic The Hedgehog (2006 release)


Emmy ID:014992 2006/03/06 15:06:08
I hated big on sonic adventure. His eggman stage was HALF NEAR IMPOSABLE.

D:

Re: Sonic The Hedgehog (2006 release)


Empress ID:015115 2006/03/06 16:05:47
o.O That was a random place to post that. O.o

Re: Sonic The Hedgehog (2006 release)


Emmy ID:014992 2006/03/06 21:52:27
I actully replied to the post about big, but the bbs likes to misplace my posts and makes me look like an idiot. ._.;

Re: Sonic The Hedgehog (2006 release)


Empress ID:015115 2006/03/06 22:02:12
*pat pat* o_O

Re: Sonic The Hedgehog (2006 release)


Jon166 ID:017050 2006/03/07 08:51:51
What's so impossible about it?

Re: Sonic The Hedgehog (2006 release)


Empress ID:015115 2006/03/07 09:40:23
Eh?

Re: Sonic The Hedgehog (2006 release)


Jon166 ID:017050 2006/03/07 09:45:27
The Big fight...

Re: Sonic The Hedgehog (2006 release)


Empress ID:015115 2006/03/08 00:54:54
I don't like Big... >.>

Re: Sonic The Hedgehog (2006 release)


Jon166 ID:017050 2006/03/08 00:58:52
I'm pretty sure that he will be replaced by Blaze in the next Sonic Heroes...

Re: Sonic The Hedgehog (2006 release)


Empress ID:015115 2006/03/08 01:01:33
I don't think there will be a next one if Sonic Team wants to keep their market. Too many people hated it.

Re: Sonic The Hedgehog (2006 release)


Jon166 ID:017050 2006/03/08 01:05:46
It was really short...
o.o;

Re: Sonic The Hedgehog (2006 release)


Empress ID:015115 2006/03/08 05:47:55
Longer than the recent games.

Re: Sonic The Hedgehog (2006 release)


Jon166 ID:017050 2006/03/08 08:25:19
I suppose, but there's also the fact that you have to lug around three characters for the whole game...

Re: Sonic The Hedgehog (2006 release)


Empress ID:015115 2006/03/08 09:59:14
Eh, that's not too hard.

Re: Sonic The Hedgehog (2006 release)


Jon166 ID:017050 2006/03/08 10:00:44
=/
Forget I said a thing then.

Re: Sonic The Hedgehog (2006 release)


Empress ID:015115 2006/03/08 10:02:47
*memory mysteriously erases* o.O

Re: Sonic The Hedgehog (2006 release)


Jon166 ID:017050 2006/03/08 10:03:36
...

Re: Sonic The Hedgehog (2006 release)


Dark Assassin ID:016114 2006/03/10 07:52:30
>Its release will mark the 15th anniversary of Sonic the Hedgehog, just as Sonic Adventure 2 marked the 10th.

Sonic Riders actually marked the 15th anniversary of Sonic the Hedgehog.

Re: Sonic The Hedgehog (2006 release)


Jon166 ID:017050 2006/03/10 09:05:59
And it was also this year.
=/

Re: Sonic The Hedgehog (2006 release)


Dark Assassin© ID:016114 2006/03/12 18:26:55
What does that have to do with anything?¿ Sonic Riders has a emblem on it that says 'Anniversary.2006 15th Sonic the Hedgehog'

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